# SetSceneViewShaderReplace(Shader, string)

> Sets a replacement shader for rendering this Scene view.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public void SetSceneViewShaderReplace(Shader shader, string replaceString)
```

### Parameters

**** (\[Shader]\(/engine/6000.3/script-reference/unityengine/shader)): The replacement shader.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The replacement shader tag.
