# FrameLastActiveSceneView()

> Frames the currently selected object(s) in the last active Scene view.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool FrameLastActiveSceneView()
```

### Returns

| Type                                                          | Description                                                                 |
| ------------------------------------------------------------- | --------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the camera frame successfully frames the current selection. |
