# DefaultSceneCullingMask

> Specifies the default culling mask for a Scene. Use the bits from this Scene culling mask for objects that you want to render in both in the Game view and the Scene view.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.3/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public const ulong DefaultSceneCullingMask = 16140901064495857664
```

### Remarks

All normal Scenes start with this culling mask by default. The Scenes created through [EditorSceneManager.NewPreviewScene](/engine/6000.3/script-reference/unityeditor/scenemanagement/editorscenemanager/newpreviewscene.md) get their own unique Scene culling mask which is why the GameObjects in those Scenes do not show up in the Scene view and Game view by default.
