# assetGameObject

> The GameObject in the Prefab Asset that has been removed in the Prefab instance.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.3/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public GameObject assetGameObject { get; set; }
```
