# PreviewSceneStage

> The PreviewSceneStage class represents an editing context based on a single preview Scene.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.3/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor
* **Inherits from:** [Stage](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage.md)

```csharp
public abstract class PreviewSceneStage : Stage
```

## Remarks

You can create a custom type of Stage by implementing a class that inherits from the abstract PreviewSceneStage class. Your custom Stage should ensure any content it controls is moved into the preview Scene that the stage controls.

Your custom Stage class should implement [PreviewSceneStage.OnOpenStage](/engine/6000.3/script-reference/unityeditor/scenemanagement/previewscenestage/onopenstage.md) and [PreviewSceneStage.OnCloseStage](/engine/6000.3/script-reference/unityeditor/scenemanagement/previewscenestage/onclosestage.md). Unity calls those methods when your stage is opened and closed; you should not call them yourself. To open a Stage of your custom type, use [StageUtility.GoToStage](/engine/6000.3/script-reference/unityeditor/scenemanagement/stageutility/gotostage.md).

## Properties

| Property                                                                                                    | Description                                                                                                                                                 |
| ----------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [scene](/engine/6000.3/script-reference/unityeditor/scenemanagement/previewscenestage/scene.md)             | The preview [Scene](/engine/6000.3/script-reference/unityeditor/searchservice/scene.md) this stage controls. Stage content should be moved into this Scene. |
| [stageHandle](/engine/6000.3/script-reference/unityeditor/scenemanagement/previewscenestage/stagehandle.md) | See [Stage.stageHandle](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/stagehandle.md).                                                  |

## Methods

| Method                                                                                                        | Description                                                                                                                                         |
| ------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------- |
| [OnCloseStage](/engine/6000.3/script-reference/unityeditor/scenemanagement/previewscenestage/onclosestage.md) | Unity calls this method when the Stage is closed. Classes that inherit from PreviewSceneStage should implement cleanup logic in this method.        |
| [OnOpenStage](/engine/6000.3/script-reference/unityeditor/scenemanagement/previewscenestage/onopenstage.md)   | Unity calls this method when the Stage is opened. Classes that inherit from PreviewSceneStage should implement initialization logic in this method. |

## Inheritance

**Inherited Members:**

* [Stage.OnReturnToStage()](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/onreturntostage.md)
* [Stage.CreateHeaderContent()](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/createheadercontent.md)
* [Stage.GetCombinedSceneCullingMaskForCamera()](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/getcombinedscenecullingmaskforcamera.md)
* [Stage.OnFirstTimeOpenStageInSceneView(SceneView)](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/onfirsttimeopenstageinsceneview.md)
* [Stage.GetHashForStateStorage()](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/gethashforstatestorage.md)
* [Stage.OnEnable()](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/onenable.md)
* [Stage.OnDisable()](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/ondisable.md)
* [Stage.FindComponentOfType\<T>()](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/findcomponentoftype.md)
* [Stage.FindComponentsOfType\<T>()](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/findcomponentsoftype.md)
* [Stage.assetPath](/engine/6000.3/script-reference/unityeditor/scenemanagement/stage/assetpath.md)
* [ScriptableObject.CreateInstance(string)](/engine/6000.3/script-reference/unityengine/scriptableobject/createinstance.md#createinstance\(string\))
* [ScriptableObject.CreateInstance(Type)](/engine/6000.3/script-reference/unityengine/scriptableobject/createinstance.md#createinstance\(type\))
* [ScriptableObject.CreateInstance\<T>()](/engine/6000.3/script-reference/unityengine/scriptableobject/createinstance.md)
* [Object.GetInstanceID()](/engine/6000.3/script-reference/unityengine/object/getinstanceid.md)
* [Object.GetHashCode()](/engine/6000.3/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.3/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.3/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.3/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.3/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.3/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type, FindObjectsSortMode)](/engine/6000.3/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectssortmode\))
* [Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)](/engine/6000.3/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive-findobjectssortmode\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.3/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindObjectsByType\<T>(FindObjectsSortMode)](/engine/6000.3/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectssortmode\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive, FindObjectsSortMode)](/engine/6000.3/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive-findobjectssortmode\))
* [Object.FindFirstObjectByType\<T>()](/engine/6000.3/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>()](/engine/6000.3/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindFirstObjectByType\<T>(FindObjectsInactive)](/engine/6000.3/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.3/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindFirstObjectByType(Type)](/engine/6000.3/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.3/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindFirstObjectByType(Type, FindObjectsInactive)](/engine/6000.3/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type-findobjectsinactive\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.3/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.3/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.3/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.3/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.3/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.3/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.3/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
