# AdditiveWithoutLoading

> Adds a Scene to the current open Scenes without loading it. It will show up as 'unloaded' in the Hierarchy Window.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.3/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
AdditiveWithoutLoading = 2
```

### Remarks

Additional Resources: [EditorSceneManager.OpenScene](/engine/6000.3/script-reference/unityeditor/scenemanagement/editorscenemanager/openscene.md).
