# NewSceneMode

> Used when creating a new Scene in the Editor.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.3/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public enum NewSceneMode
```

## Remarks

Additional Resources: [EditorSceneManager.NewScene](/engine/6000.3/script-reference/unityeditor/scenemanagement/editorscenemanager/newscene.md).

## Fields

| Value                                                                                            | Description                                                                |
| ------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------- |
| [Additive](/engine/6000.3/script-reference/unityeditor/scenemanagement/newscenemode/additive.md) | The newly created Scene is added to the current open Scenes.               |
| [Single](/engine/6000.3/script-reference/unityeditor/scenemanagement/newscenemode/single.md)     | All current open Scenes are closed and the newly created Scene are opened. |
