# EditorSceneManager.SceneManagerSetupRestoredCallback

> Callbacks of this type which have been added to the EditorSceneManager.sceneManagerSetupRestored event are called after EditorSceneManager.RestoreSceneManagerSetup has been called.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.3/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public delegate void EditorSceneManager.SceneManagerSetupRestoredCallback(Scene[] scenes)
```
