# SaveScenes(Scene[])

> Save a list of Scenes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.3/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public static bool SaveScenes(Scene[] scenes)
```

### Parameters

**** (\[Scene\[]]\(/engine/6000.3/script-reference/unityengine/scenemanagement/scene)): List of Scenes that should be saved.

### Returns

| Type                                                          | Description                                  |
| ------------------------------------------------------------- | -------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the save succeeded. Otherwise false. |

### Remarks

If an unsaved Scene is part of the list of Scenes, a save dialog appears requesting the location the Scene should be saved in.
