# DefaultSceneCullingMask

> Use SceneCullingMasks.DefaultSceneCullingMask instead.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.3/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public const ulong DefaultSceneCullingMask = 16140901064495857664
```
