# enableLPPV

> Whether Light Probe Proxy Volume should be used.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Rendering](/engine/6000.3/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor

```csharp
public bool enableLPPV
```

### Remarks

Enabling or disabling this setting will add or remove the UNITY\_LIGHT\_PROBE\_PROXY\_VOLUME shader compiler define.
