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Unity Engine

Unity Engine

Unmanaged

An unmanaged progress indicator is one that Unity does not manage. Unity does not cancel unmanaged progress indicators when a domain reload happens. This is the default behavior for internal-use progress indicators started from C++ code.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Unmanaged = 16