# Preset(Object)

> Constructs a new Preset from a given Object.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Presets](/engine/6000.3/script-reference/unityeditor/presets.md)
* **Assembly:** UnityEditor

```csharp
public Preset(Object source)
```

### Parameters

**** (\[Object]\(/engine/6000.3/script-reference/unityengine/object)): Used by the Preset to know its target type and serialized values.
