# DefaultPreset

> This structure defines a default Preset. See GetDefaultListForType and SetDefaultListForType for usage.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.Presets](/engine/6000.3/script-reference/unityeditor/presets.md)
* **Assembly:** UnityEditor

```csharp
public struct DefaultPreset
```

## Properties

| Property                                                                                | Description                                                                                                                                                                                                                                     |
| --------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [enabled](/engine/6000.3/script-reference/unityeditor/presets/defaultpreset/enabled.md) | Set this value to false to disable this [DefaultPreset](/engine/6000.3/script-reference/unityeditor/presets/defaultpreset.md) setting from the default preset list without removing it.                                                         |
| [filter](/engine/6000.3/script-reference/unityeditor/presets/defaultpreset/filter.md)   | The search filter that is compared against the object instance. The [DefaultPreset.m\_Preset](/engine/6000.3/script-reference/unityeditor/presets/defaultpreset/m-preset.md) is applied to the object instance if it matches the search filter. |
| [preset](/engine/6000.3/script-reference/unityeditor/presets/defaultpreset/preset.md)   | The Preset applied to an object instance when it matches the search filter defined by [DefaultPreset.m\_Filter](/engine/6000.3/script-reference/unityeditor/presets/defaultpreset/m-filter.md).                                                 |
