# SetExcludeEditorFromAnyPlatform(bool)

> Exclude Editor from compatible platforms when Any Platform is set to true.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public void SetExcludeEditorFromAnyPlatform(bool excludedFromAny)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

### Remarks

See also [PluginImporter.SetExcludeFromAnyPlatform](/engine/6000.3/script-reference/unityeditor/pluginimporter/setexcludefromanyplatform.md).
