# PlayerSettings.WSAFileTypeAssociations

> Represents the file types to register the application as a default handler for.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public struct PlayerSettings.WSAFileTypeAssociations
```

## Remarks

To set file type associations, use the [fileTypeAssociations](/engine/6000.3/script-reference/unityeditor/playersettings/wsadeclarations/filetypeassociations.md) Property. For information on Windows file type association, see [Microsoft's documentation](https://docs.microsoft.com/en-us/windows/win32/shell/fa-intro). Additional Resources: [PlayerSettings.WSASupportedFileType](/engine/6000.3/script-reference/unityeditor/playersettings/wsasupportedfiletype.md).

## Fields

| Value                                                                                                                          | Description                                                                                                                                        |
| ------------------------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------- |
| [name](/engine/6000.3/script-reference/unityeditor/playersettings/wsafiletypeassociations/name.md)                             | The name of the file type association. This is to organize and group file types.                                                                   |
| [supportedFileTypes](/engine/6000.3/script-reference/unityeditor/playersettings/wsafiletypeassociations/supportedfiletypes.md) | The set of [file and content types](/engine/6000.3/script-reference/unityeditor/playersettings/wsasupportedfiletype.md) your application supports. |
