# PrivateNetworkClientServer

> Allows your application to send and receive data on the local area network.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
PrivateNetworkClientServer = 5
```

### Remarks

This capability does not allow your application to access the internet. To allow your application to receive data from the internet, set the [internetClient](/engine/6000.3/script-reference/unityeditor/playersettings/wsacapability/internetclient.md) capability. To allow your application to send or receive data from the internet, set the [internetClientServer](/engine/6000.3/script-reference/unityeditor/playersettings/wsacapability/internetclientserver.md) capability. This capability gives the application access to sensitive data.
