# vulkanEnableLateAcquireNextImage

> Delays acquiring the swapchain image until after the frame is rendered.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool vulkanEnableLateAcquireNextImage { get; set; }
```

### Remarks

If enabled, the Vulkan renderer delays acquiring the backbuffer until after it renders the frame. The Vulkan renderer will use a staging image to achieve this. Enabling this setting causes an extra blit when presenting the backbuffer. This setting can also cause some performance degradation, especially on tile-based GPUs.
