# DepthBufferFormat16Bit

> Set the Windows Mixed Reality depth buffer to 16 bits of depth. This will decrease the amount of memory (and possibly increase performance) at the expense of depth testing and precision.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Removed.** This API is deprecated and will be removed in 2020.2.

```csharp
DepthBufferFormat16Bit = 0
```
