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Unity Engine


DepthBufferFormat16Bit

Set the Windows Mixed Reality depth buffer to 16 bits of depth. This will decrease the amount of memory (and possibly increase performance) at the expense of depth testing and precision.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Removed. This API is deprecated and will be removed in 2020.2.
DepthBufferFormat16Bit = 0