# SetShaderPrecisionModel(ShaderPrecisionModel)

> Sets the shader precision model.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void SetShaderPrecisionModel(ShaderPrecisionModel model)
```

### Parameters

**** (\[ShaderPrecisionModel]\(/engine/6000.3/script-reference/unityeditor/shaderprecisionmodel)): The new precision model to use.
