# resizableWindow

> Use resizable window in standalone player builds.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool resizableWindow { get; set; }
```

### Remarks

By default standalone Windows, Mac and Linux builds use a non-resizable game window. Enabling this makes the window resizable.
