# macFullscreenMode

> Define how to handle fullscreen mode in macOS standalones.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** macFullscreenMode is deprecated, use fullScreenMode instead

```csharp
public static MacFullscreenMode macFullscreenMode { get; set; }
```

### Remarks

Set this to change how fullscreen mode is handled in macOS standalone games. See MacFullscreenMode for description on the possible modes.
