# GetOverrideShaderChunkSettingsForPlatform(BuildTarget)

> If the value is true, settings for the buildTarget override the default settings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool GetOverrideShaderChunkSettingsForPlatform(BuildTarget buildTarget)
```

### Parameters

**** (\[BuildTarget]\(/engine/6000.3/script-reference/unityeditor/buildtarget)): The build target to check the override for.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

Additional Resources: [PlayerSettings.SetOverrideShaderChunkSettingsForPlatform](/engine/6000.3/script-reference/unityeditor/playersettings/setoverrideshaderchunksettingsforplatform.md).
