# GetMobileMTRendering

> BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## GetMobileMTRendering(BuildTargetGroup)

BuildTargetGroup is marked for deprecation in the future. Use [NamedBuildTarget](/engine/6000.3/script-reference/unityeditor/build/namedbuildtarget.md) instead.

> **Warning:**
>
> **Deprecated.** Use GetMobileMTRendering(NamedBuildTarget buildTarget) instead

```csharp
public static bool GetMobileMTRendering(BuildTargetGroup targetGroup)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/6000.3/script-reference/unityeditor/buildtargetgroup)): Mobile platform (Only iOS, tvOS and Android).

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

## GetMobileMTRendering(NamedBuildTarget)

Check if multithreaded rendering option for mobile platform is enabled.

```csharp
public static bool GetMobileMTRendering(NamedBuildTarget buildTarget)
```

### Parameters

**** (\[NamedBuildTarget]\(/engine/6000.3/script-reference/unityeditor/build/namedbuildtarget)): The [NamedBuildTarget](/engine/6000.3/script-reference/unityeditor/build/namedbuildtarget.md). (Only iOS, tvOS and Android).

### Returns

| Type                                                          | Description                                                                 |
| ------------------------------------------------------------- | --------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if multithreaded rendering option for build target is enabled. |
