# firstStreamedLevelWithResources

> First level to have access to all Resources.Load assets in Streamed Web Players.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Removed.** Use AssetBundles instead for streaming data

```csharp
public static int firstStreamedLevelWithResources { get; set; }
```

### Remarks

Use this variable to specify the index of the first level that will have access to all [Resources.Load](/engine/6000.3/script-reference/unityengine/resources/load.md) assets.
