# enableFrameTimingStats

> Enable frame timing statistics.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool enableFrameTimingStats { get; set; }
```

### Remarks

When enabled, the player collects CPU and GPU frame timing statistics. You can access these statistics using the [FrameTimingManager](/engine/6000.3/script-reference/unityengine/frametimingmanager.md) class.
