# defaultIsFullScreen

> If enabled, the game will default to fullscreen mode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** (defaultIsFullScreen is deprecated, use fullScreenMode instead

```csharp
public static bool defaultIsFullScreen { get; set; }
```

### Remarks

The **Windowed** checkbox on the Resolution Dialog will be disabled by default when this setting is enabled.

![PlayerSettingsCustomSettings (defaultIsFullScreen)](/api/media?file=/engine/6000.3/media/images/PlayerSettingsCustomSettings.png)

*Custom player settings.*

### Examples

```csharp
using UnityEngine;
using UnityEditor;

public class CustomSettings : EditorWindow
{
    string compName;
    string prodName;
    int screenWidth = 640;
    int screenHeight = 480;
    int webScreenWidth = 640;
    int webScreenHeight = 480;
    bool fullScreen = false;

    [MenuItem("Examples/Custom Settings")]
    static void Init()
    {
        EditorWindow window = EditorWindow.GetWindow<CustomSettings>();
        window.Show();
    }

    void OnGUI()
    {
        compName = EditorGUILayout.TextField("Company Name:", compName);
        prodName = EditorGUILayout.TextField("Product Name:", prodName);

        EditorGUILayout.BeginHorizontal();
        screenWidth = EditorGUILayout.IntField("Width:", screenWidth);
        screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight);
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Space();

        EditorGUILayout.BeginHorizontal();
        webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth);
        webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight);
        EditorGUILayout.EndHorizontal();

        fullScreen = EditorGUILayout.Toggle("Full Screen:", fullScreen);
        EditorGUILayout.BeginHorizontal();

        if (GUILayout.Button("Save Values"))
            SaveSettings();

        if (GUILayout.Button("Load Values"))
            LoadSettings();

        EditorGUILayout.EndHorizontal();
    }

    void SaveSettings()
    {
        PlayerSettings.companyName = compName;
        PlayerSettings.productName = prodName;
        PlayerSettings.defaultScreenWidth =  screenWidth;
        PlayerSettings.defaultScreenHeight = screenHeight;
        PlayerSettings.defaultWebScreenWidth = webScreenWidth;
        PlayerSettings.defaultWebScreenHeight = webScreenHeight;
        PlayerSettings.defaultIsFullScreen = fullScreen;

        EditorPrefs.SetString("CompName", compName);
        EditorPrefs.SetString("ProdName", prodName);
        EditorPrefs.SetInt("ScreenWidth", screenWidth);
        EditorPrefs.SetInt("ScreenHeight", screenHeight);
        EditorPrefs.SetInt("WebScreenWidth", webScreenWidth);
        EditorPrefs.SetInt("WebScreenHeight", webScreenHeight);
    }

    void LoadSettings()
    {
        compName = EditorPrefs.GetString("CompName", "");
        prodName = EditorPrefs.GetString("ProdName", "");
        screenWidth = EditorPrefs.GetInt("ScreenWidth", 640);
        screenHeight = EditorPrefs.GetInt("ScreenHeight", 480);
        webScreenWidth = EditorPrefs.GetInt("WebScreenWidth", 640);
        webScreenHeight = EditorPrefs.GetInt("WebScreenHeight", 480);
    }
}
```
