# d3d11FullscreenMode

> Define how to handle fullscreen mode in Windows standalones (Direct3D 11 mode).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** d3d11FullscreenMode is deprecated, use fullScreenMode instead

```csharp
public static D3D11FullscreenMode d3d11FullscreenMode { get; set; }
```

### Remarks

Set this to change how fullscreen mode is handled in Windows standalone builds with Direct3D 11. See D3D11FullscreenMode for descriptions of the possible modes.
