Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


preferredInstallLocation

Preferred application install location.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static AndroidPreferredInstallLocation preferredInstallLocation { get; set; }

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class PreferredInstallLocationSample : MonoBehaviour{ [MenuItem("Build/Preferred Install Location Sample")] public static void BuildPreferredInstallLocationSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set preferredInstallLocation PlayerSettings.Android.preferredInstallLocation = AndroidPreferredInstallLocation.Auto; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}