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Unity Engine


minAspectRatio

Minimum aspect ratio which is supported by the application.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static float minAspectRatio { get; set; }

Remarks

This value is expressed as (longer dimension / shorter dimension) in decimal form. For example, if the minimum aspect ratio is 4:3, set this value to 1.33. This value needs to be greater than or equal to 1.0. By default it is set to 1.0.
Note: This attribute is ignored if you enable resizeableActivity. This attribute is available from Android API level 29.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class MinAspectRatioSample : MonoBehaviour{ [MenuItem("Build/MinAspectRatio Sample")] public static void BuildMinAspectRatioSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set min aspect ratio to 2.0f PlayerSettings.Android.minAspectRatio = 2.0f; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}