# SetShowSleepingBodies

> Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## SetShowSleepingBodies(bool)

Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter.

```csharp
public static void SetShowSleepingBodies(bool show)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

### Remarks

Additional Resources: [Rigidbody.IsSleeping](/engine/6000.3/script-reference/unityengine/rigidbody/issleeping.md), [ArticulationBody.IsSleeping](/engine/6000.3/script-reference/unityengine/articulationbody/issleeping.md).

## SetShowSleepingBodies(FilterWorkflow, bool)

Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter.

> **Warning:**
>
> **Removed.** Enum PhysicsVisualizationSettings.FilterWorkflow has been deprecated. Use APIs without this argument instead

```csharp
public static void SetShowSleepingBodies(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, bool show)
```

### Parameters

**** (\[FilterWorkflow]\(/engine/6000.3/script-reference/unityeditor/physicsvisualizationsettings/filterworkflow)): **** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

### Remarks

Additional Resources: [Rigidbody.IsSleeping](/engine/6000.3/script-reference/unityengine/rigidbody/issleeping.md), [ArticulationBody.IsSleeping](/engine/6000.3/script-reference/unityengine/articulationbody/issleeping.md).
