# colorVariance

> Used to disinguish neighboring Colliders.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static float colorVariance { get; set; }
```

### Remarks

Linearly blends the existing color for a Collider with a random color that is built from the underlying physics object address.
