# BuildUtilities

> Utility class that allows packages to register build callbacks with the Unity Package Manager.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.PackageManager](/engine/6000.3/script-reference/unityeditor/packagemanager.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** BuildUtilities is deprecated and will be removed in a later version, use PluginImporter.SetIncludeInBuildDelegate instead.

```csharp
public static class BuildUtilities
```

## Remarks

* `BuildUtilities` is a static class, so you don't need to obtain an instance of it before calling its methods.
* You can use this class for build pipeline integration.
* This class provides access to package information, such as package paths.

Additional Resources: [IShouldIncludeInBuildCallback](/engine/6000.3/script-reference/unityeditor/packagemanager/ishouldincludeinbuildcallback.md).

## Static Methods

| Method                                                                                                                                                    | Description                                |
| --------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------ |
| [RegisterShouldIncludeInBuildCallback](/engine/6000.3/script-reference/unityeditor/packagemanager/buildutilities/registershouldincludeinbuildcallback.md) | Registers a callback object for a package. |
