# SaveData

> Creates a new SaveData.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Overlays](/engine/6000.3/script-reference/unityeditor/overlays.md)
* **Assembly:** UnityEditor

## SaveData()

Creates a new SaveData.

```csharp
public SaveData()
```

## SaveData(Overlay)

Creates a new SaveData.

```csharp
public SaveData(Overlay overlay)
```

### Parameters

**** (\[Overlay]\(/engine/6000.3/script-reference/unityeditor/overlays/overlay)):&#x20;
