# defaultDockZone

> Sets the default location of an Overlay in an EditorWindow.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Overlays](/engine/6000.3/script-reference/unityeditor/overlays.md)
* **Assembly:** UnityEditor

```csharp
public DockZone defaultDockZone { get; set; }
```

### Remarks

See [DockZone](/engine/6000.3/script-reference/unityeditor/overlays/dockzone.md) for a code example.
