# GetChangeSceneEvent(int, out ChangeSceneEventArgs)

> Retrieves the event data at the given index as a ChangeSceneEventArgs. Throws an exception if the event type requested does not match the event stored in the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## GetChangeSceneEvent(int, ChangeSceneEventArgs)

```csharp
public void GetChangeSceneEvent(int eventIdx, out ChangeSceneEventArgs data)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the event to get the data for.**** (\[ChangeSceneEventArgs]\(/engine/6000.3/script-reference/unityeditor/changesceneeventargs)):&#x20;
