# PushCreateGameObjectHierarchyEvent(ref CreateGameObjectHierarchyEventArgs)

> Adds an CreateGameObjectHierarchyEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## PushCreateGameObjectHierarchyEvent(CreateGameObjectHierarchyEventArgs)

```csharp
public void PushCreateGameObjectHierarchyEvent(ref CreateGameObjectHierarchyEventArgs data)
```

### Parameters

**** (\[CreateGameObjectHierarchyEventArgs]\(/engine/6000.3/script-reference/unityeditor/creategameobjecthierarchyeventargs)): The event data to add to the stream.
