# High

> High amount of mesh compression.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
High = 3
```

### Remarks

Vertex positions, normals/tangents and UVs will be quantized to respectively 10, 6, 8 bits per component. Skinning information will be compressed.

Additional Resources: [ModelImporter.meshCompression](/engine/6000.3/script-reference/unityeditor/modelimporter/meshcompression.md).
