# Local

> Search in local Materials folder.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
Local = 0
```

### Remarks

Unity will try to locate the material in local Materials folder, i.e. in path modelFilePath/Materials. For example: if model is Assets/Model/MyModel.fbx, then it will try to locate the material in Assets/Model/Materials folder. Additional Resources: [ModelImporter.materialSearch](/engine/6000.3/script-reference/unityeditor/modelimporter/materialsearch.md).
