# BasedOnTextureName

> Use material names in the form \<textureName\>.mat.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
BasedOnTextureName = 0
```

### Remarks

Material names will be accepted in the form *\\\<textureName\\>.mat* (ie, the diffuse texture name of the imported material) when searching for existing materials or creating new ones.

If the imported material doesn't have a diffuse texture assigned then a name in the form *\\\<materialName\\>.mat* will be used instead.

Additional Resources: [ModelImporter.materialName](/engine/6000.3/script-reference/unityeditor/modelimporter/materialname.md).
