# InRoot

> Generate animations in the transform root objects.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
InRoot = 3
```

### Remarks

Additional Resources: [ModelImporter.generateAnimations](/engine/6000.3/script-reference/unityeditor/modelimporter/generateanimations.md).
