# keepOriginalPositionY

> If true, uses the root vertical position from the source animation without modification. If false, Unity derives and applies root vertical motion based on the clip's import settings.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool keepOriginalPositionY { get; set; }
```
