# CopyFromOther

> Copy the Avatar from another model.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
[Tooltip("Copy an Avatar from another file to import muscle clip. No avatar will be created.")]
[InspectorName("Copy From Other Avatar")]
CopyFromOther = 2
```

### Remarks

Use this enum value to copy the Avatar of another asset. This enum value does not create an Avatar sub-asset but still adds an Animator component to the root of the generated GameObject. Additional Resources: [ModelImporter.avatarSetup](/engine/6000.3/script-reference/unityeditor/modelimporter/avatarsetup.md) [ModelImporter.sourceAvatar](/engine/6000.3/script-reference/unityeditor/modelimporter/sourceavatar.md).
