# secondaryUVMinLightmapResolution

> The minimum lightmap resolution in texels per unit that the associated model is expected to have.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public float secondaryUVMinLightmapResolution { get; set; }
```
