# optimizeMeshPolygons

> Optimize the order of polygons in the mesh to make better use of the GPUs internal caches to improve rendering performance.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool optimizeMeshPolygons { get; set; }
```
