# minBoneWeight

> Minimum bone weight to keep.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public float minBoneWeight { get; set; }
```

### Remarks

Bone weights lower than this value will be discarded, unless they are the largest weight for a vertex. Trimming insignificant weights may improve performance. A value of 1.0 means fully weighted.

Additional Resources: [ModelImporter.maxBonesPerVertex](/engine/6000.3/script-reference/unityeditor/modelimporter/maxbonespervertex.md), [ModelImporter.skinWeights](/engine/6000.3/script-reference/unityeditor/modelimporter/skinweights.md), [QualitySettings.skinWeights](/engine/6000.3/script-reference/unityengine/qualitysettings/skinweights.md), [SkinnedMeshRenderer.quality](/engine/6000.3/script-reference/unityengine/skinnedmeshrenderer/quality.md).
