# isUseFileUnitsSupported

> Is useFileUnits supported for this asset.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool isUseFileUnitsSupported { get; }
```

### Remarks

UseFileUnits is supported only on .max files.

Additional Resources: [ModelImporter.useFileUnits](/engine/6000.3/script-reference/unityeditor/modelimporter/usefileunits.md).
