# defaultClipAnimations

> Generate a list of all default animation clip based on TakeInfo.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public ModelImporterClipAnimation[] defaultClipAnimations { get; }
```

### Remarks

Additional Resources: [ModelImporterClipAnimation](/engine/6000.3/script-reference/unityeditor/modelimporterclipanimation.md). Additional Resources: [TakeInfo](/engine/6000.3/script-reference/unityeditor/takeinfo.md).

### Examples

```csharp
using UnityEngine;
using UnityEditor;


public class CreateAnimationClip : AssetPostprocessor
{
    void OnPreprocessAnimation()
    {
        ModelImporter modelImporter = assetImporter as ModelImporter;
        modelImporter.clipAnimations = modelImporter.defaultClipAnimations;
    }
}
```
