# DiscardOddLevels

> With this flag set, Unity discards generated Mesh LODs with odd levels. This reduces the memory load with fewer LOD levels available.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
DiscardOddLevels = 1
```
